GREAT DESIGNERS STEAL

Attributed to the world famous artist Pablo Picasso, “Good artists copy, great artists steal.” applies continually with every new way we…

"Good artists copy, great artists steal." The line is attributed to Picasso, though it has been passed through so many hands that its origin has become somewhat contested - which is, fittingly, rather the point. Whether or not Picasso said it, the principle describes something real about how creative work actually develops: not from nothing, but from a deep engagement with what came before.

UX design is no exception to this. In fact, it may be the discipline in which the case for principled borrowing is strongest.

How stealing makes the UX world work

Affordances - the visual and behavioural cues that signal how an interface should be used - are learned through repetition and convention, not through instinct.

Users arrive at any new product carrying expectations formed by every other product they have used: the shape of a button suggests it can be pressed; the hamburger icon suggests a hidden menu; the swipe gesture suggests a list can be scrolled.

These expectations exist because other designers converged on these patterns, and users absorbed them over years of repeated exposure.

A product that honours these conventions benefits from all that prior learning without having to earn it from scratch - One that ignores them, in pursuit of novelty for its own sake, asks users to relearn behaviour they have already internalised; the result is confusion disguised as originality.

There is a second argument for ‘stealing’ that operates independently of familiarity: time.

Every design challenge we work on has been partially solved by someone else, sometimes by a team that spent months in research and iteration reaching conclusions we could absorb in an afternoon. Choosing to reconstruct that knowledge from first principles is not thorough; it is simply slow.

Making the great, greater

Picasso's most recognisable works - the ones that defined a career and an era - were not arrived at in isolation. A formative period of deep engagement with African traditional art shaped the visual language that would later become Cubism; the influence was direct, substantial, and unambiguous.

What Picasso brought to it was not ownership but transformation: he took what he found, combined it with other influences, and pushed it in a direction that had not existed before; This is the mechanism by which most significant creative work develops.

The designer who studies what has been done in their field, understands why it works, and finds ways to recombine and reframe those ideas is operating at a different level from one who either copies without understanding or avoids existing work out of a commitment to originality.

Synthesis produces new things; imitation produces copies; deliberate avoidance produces isolation. The middle path - engaged, critical, transformative borrowing - is where genuinely new work tends to come from.

UX and creativity

UX design is a creative discipline, but the creativity it calls for operates within specific conditions, wherein a visual artist can produce something entirely self-referential, something whose only purpose is its own expression, and that can be a valid goal, a UX designer cannot; the work exists to serve someone else's needs, and success is measured by how well it does so.

This shapes what creative originality means in the field: not the freedom to invent without constraint, but the intelligence to find new solutions within constraints that are defined by real human behaviour.

Stealing, in this context, is a form of that intelligence. The three conditions that make it valuable rather than derivative are these: understanding context, which means grasping not just what a solution looks like but why it works and for whom; combining and exploring, which means using borrowed ideas as raw material rather than finished product; and staying original, which means transforming what you have taken rather than reproducing it. Copy-and-paste is not stealing in the Picasso sense; it is simply copying, and it produces nothing that was not already there.

The debate between originality and appropriation is one the design world will continue having, partly because it is genuinely interesting and partly because it never quite resolves. What we can say with more confidence is that the designers who engage most seriously with work that has come before them - who study it, understand it, and find ways to move beyond it - tend to produce more interesting work than those who either copy uncritically or refuse to look at all. The giants are worth standing on.

NEW THINKING, NO DELAY

No cadence. Reflections, thoughts & thinking on behavioural design, UX strategy, and the psychology behind product decisions that move people.